Portfolio

Mark Krutik

President and Founder of the Brock Accessibility Association, holding an Advanced Diploma in Computer Programming and Analysis and currently pursuing a Bachelors Degree and Advanced Diploma in partnership with Brock University and Niagara College in Game Design. I have a keen interest in game accessibility, audio production / composition, video game production and excelling my leadership skills. Hoping to expand my arsenal of skills in Game Design and have the opportunity to experience the world of games and offer my skills, optimism. and work ethic to gaming companies and their employees. Additionally, I am hoping to pursue a master degree specializing in game accessibility and the representation of people with disabilities in video games. 

 

About

In my 29 years, and being disabled since childhood, I have learned a lot of things and I strive to succeed in anything I do, whether it is spending long and restless hours improving my technical and software skills or working to become a better version of myself. I love what I do and try to be as optimistic as possible and I try to be a role model and help people strive to be better versions of themselves. Additionally, I was listening to Jazz since I was 5 years old and I have been playing the trumpet for over 17 years. I am well-versed in a variety of many skills including, programming, art, music, game design and project management. I am really interested in either specializing in accessibility for video games, sound production or being a producer at a Game Development Company. I hope all these skills will eventually help me start a business in Game Accessibility and they will allow me to educate people about disability and how video games improve the lives of people with disabilities especially when they face social barriers.

 

Skills

Here are some of the skills I bring with me:

  • Leadership (Time Management, Interpersonal Skills, Stress Management, Active Listening Skills, Motivational Skills, and Organizational Skills)
  • Project Management
  • Audio Production
  • Game Audio Design
  • Music Composition
  • 3D Modelling
  • 2D Art
  •  Programming
  • Level Design
  • Accessible Game Design (Accessible Player Experiences or “APX”)

     

    Programming Languages

    Here are some of the programming languages I learned while I was at Seneca College:

    • C
    • C++
    • Java
    • C#
    • Javascript
    • RPG
    • SQL
    • Swift

      Software

      Here are is a list of software I know how to use:

      • Oracle DB
      • AS/400 DB
      • Visual Studio Community
      • Visual Studio Code
      • Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro, Media Encoder, Substance Designer and Substance Painter)
      • Cubase Pro + Use of Plugins
      • Logic Pro
      • Project Management Software (Helix Plan, Click-Up and Jira)
      • Communication Software (Microsoft Teams, Slack and Discord)
      • Mudbox
      • 3DS Max
      • Sibelius (Music Composition Software)
      • Unity
      • FMOD
      • Serato DJ

       

      Video Game Projects

      Video Game Projects that are involved with Audio Production / Composition, 3D Modelling, 2D Art, Level Design and Video Production.

       

      Porcelain Year 3 Capstone Project

      For this project, I was responsible for the audio production / music composition and the environment design and art. You will be redirected to a page where you can download and try out the game, when you press the view project button below.

      Downwards Momentum Year 1 Project

      For this project, I was responsible for the audio production / music composition and helping with level design. You will be redirected to a page where you can download and try out the game, when you press the view project button below.

      The Milkman Film

      As part of IASC 3F91, we as a team of over 20 people worked on a three minute movie trailer that combined Live Action and VFX for the duration of three semesters. I had the opportunity to be the producer of the project where I overlooked both the VFX team and Live Action team making sure everything was getting accomplished and booking filming times.

      Game Design Documents

      Documentation for video games, typically involving Game Design Documents (GDD’s) and Level Design Documents (LDD’s).

       

      Assassin’s Creed Level Design Document

      Tenacious Game Design Document 

      Follow Me At:

      Email: markkrutik@gmail.com

      Tel: 647-771-4445

      Social Media:

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      Please feel free to use this form to connect with me. I will get back to you within 24 hours.

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